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Shortest Trip To Earth Guide

Nibblers onion ralphs locations. Shortest Trip to Earth is a roguelike spaceship simulator focused on exploration, ship management and tactical battles. Your ship starts with nuclear missiles, armed crew, and a cat. Shortest Trip to Earth built for you to make your day great. Game Shortest Trip to Earth of Interactive Fate is a Single-player, Trading Cards, Cloud role-playing game where you will be able to spend day. Game Shortest Trip to Earth had thousands of players online from all over the world.

Aug 24, 2019

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Warpshell


Unlocked by reaching sector 7.
Installed modules are:
Primary / Storage
  • Command bridge (DIY)
  • Non-combat sensor DIY I
  • DIY engine
  • Custom-made warpdrive
  • 2x Terran energy reactor (old)
  • 2x Self-assembled light reactor
  • Exotics container (medium)
  • DIY Multi-container FO
  • Multi-container MFO
  • Multi-container ESM-1

Weapons / Defence
  • DIY shield generator
  • Terran point-defence
  • 2x Armored ECM Turret I
  • EMP dual raygun
  • EMP shuriken sniper
  • EMP plasma cannon
  • Exotic destabilzer cannon
  • Nanopellet nuke
  • Speeder nuke

Crew / Utility
  • Cryosleepx6, standard issue

Free slots
  • 3x Hybrid module slot
  • 1x Internal module slot
  • 2x Capital missile launch tube

Ship specific perks available on the Warpshell.
DIY shield breaker - 1 Fate Point

Adds a DIY shieldbreaker nuke to your storage.
External tissue enhancement - 7 Fate Points

Increases ships base deflection. Also currently adds a ATK-cannon III (old) to your storage, although this may be a bug.
The good diet - 7 Fate Points

Increases ships base HP.
Reactor replacement x2 - 6 Fate Points

Replaces both Terran energy reactor (old) with Terran energy reactor.
Fuel & Organics container replacements - 5 Fate Points

Replaces the DIY Multi-container FO with a DIY Multi-container FOO.
The oilcake converter - 1 Fate Point

Adds an Oilcake Organics converter to your ships storage.
ECM turret upgrade x2 - 4 Fate Points

Replaces both Armored ECM Turret I with Armored ECM Turret II.
Light security drone - 5 Fate Points

Adds a light combat drone to your crew armed with a pistol. Can fight intruders and put out fires.
Tactical security drone - 7 Fate Points

Adds a slightly stronger combat drone to your crew armed with an assault rifle. Can fight intruders and put out fires.
Heavy sentinel - 10 Fate Points

Adds a heavy combat drone to your crew armed with a gatling gun. Can fight intruders and put out fires.

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