1Jan

Icewind Dale Ii Walkthrough Gamebanshee

Mar 27, 2012  Welcome to the Icewind Dale II wiki guide. Need help conquering this game? You're in luck! IGN Guides has written an in-depth strategy guide that will help you in your quest. 2 - House Here you will encounter a Verbeeg. This also is a pretty easy kill. Search the house for some loot. 3 - Split Trail As you approach the split trail a Wererat will appear and say that he is warning the enemy. He will block the path to the left with a boulder. 4 - Gaernat Sharptooth First you will find two Harpies and a few Wererats.

This page contains Cheats for QuizUp organized by sections for Android. This game has 'Trivia / Game Show' as genre, made by Plain Vanilla Corp, released on Mar 6, 2014. If you can't find a hint or secret in our list, then please check this page periodically for the latest updates. The best way to use the cheats are to have 1 device that play the game while having the other to look up the cheat answers fast. Use the search box to narrow down and filter out solution cheats for your quiz up game. The list of all the QuizUp questions can be found by going to individual categories. How to use this Quiz Up Cheats Tool? Use this as a reference tool while playing QuizUp App with another device. Use the search function to quickly narrow down the question. Use a keyword specific to any questions and look for the answers. Select the right answers and win with your game. Logo quiz cheat answers. Get the latest QuizUp: The Biggest Trivia Game In The World! Cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for iPhone (iOS). CheatCodes.com has all you need to win every game you play!


Did we miss anything in this location? Is there something we didn't discover? Let us know!

Overview
When you meet Hexxat in the Copper Coronet in the Slums District, she'll sort of dreamily tell you that there's a 'great treasure' hidden inside Dragomir's Tomb in the Graveyard District. If you agree to go there and search for the treasure, then she'll join you. You'll have to have Hexxat with you in order to enter the tomb.
To reach Dragomir's Tomb, you'll need to go to the tomb just to the east of the Graveyard District entrance. When you get close to it, Hexxat will offer to open it for you (even if you opened it earlier). However, when Hexxat approaches the tomb's door, you'll hear a 'terrifying howl,' and two thieves will appear. The thieves will command you to 'open the tomb' and 'enter the tomb' repeatedly until you kill them. You'll earn 4000 xp total for killing the thieves, and when they die, the door to the tomb will open.
Inside the tomb, Hexxat will detect a secret door. This door will take you to Dragomir's Tomb (Exit A). When you arrive, two more thieves will appear, and they, like their friends, will tell you to open and enter the tomb. They'll also order you to 'awake the sleeper.' Then the thieves will attack you, and you'll earn another 4000 xp for defeating them.
As you explore Dragomir's Tomb, you'll encounter shade wolves (worth 500 xp), shadow fiends (worth 2000 xp), and devil shades (worth 9000 xp). The devil shades can drain levels, so be sure you have Negative Plane Protection or Restoration available. You'll also have to watch out for traps, but Hexxat should be able to deal with those.
Eventually you'll find a sarcophagus (Exit B) that will take you to Burich the Unyielding (#4). If you keep telling Burich that you don't want to fight him, and ask him about his orders, then he'll tell you that he is guarding the tomb to prevent Dragomir from escaping, but that his long vigil can't end until Dragomir dies. He'll also mention that a woman once entered the tomb to kill Dragomir, but that she got 'embraced' by him and is now sleeping. If you offer to succeed where the woman failed, then Burich will give you an Iron Rod. Otherwise, if you're less polite to Burich, then he'll attack you, and you'll find the Iron Rod on his corpse.
When you put the Iron Rod into the slot in the northern part of the tomb (#1), the entrance door (Exit A) will close and lock, sealing you inside, but a secret door to the south (#1a) will open, giving you access to the inner part of the tomb.
In the inner part of the tomb, you'll quickly run into to Dragomir the Red (#5). If you're polite to him and pretend to be an illusion, then he'll reveal some things to you -- like that Hexxat is the sleeper Burich mentioned, and not the person in your party -- but no matter what you say, eventually he'll attack you.
Dragomir is a vampire, but for all the buildup, he's not super powerful or anything. Still, if you have problems with him, then be sure to use Protection from Undead scroll from earlier in the tomb (#3). When Dragomir dies, you'll earn 11,000 xp, and you'll find the Cloak of Dragomir on his corpse.
Past Dragomir, you'll encounter a purple field of energy (#6). If you try to walk through it, then it'll just teleport you back -- except for Hexxat, whose 'single-minded purpose' will allow her to pass through. When Hexxat crosses through the field, it will disappear, allowing you to continue on to the deepest part of the tomb.
At the end of the tomb, you'll come to a sarcophagus (#7). When you get close to it, the real Hexxat will appear, and she'll drain the blood from the fake Hexxat -- who you'll learn is actually named Clara -- and kill her. Hexxat will then talk about the 'game' she's been playing for the last 200 years, and she'll invite you to meet with her in the Copper Coronet in two hours.
However, as you're making your way out of the tomb, you'll run into Hexxat again at the spot where you killed Dragomir (#5), and she'll demand to know where his cloak is. If you refuse to give it to her, then she'll attack you and probably die pretty quickly since she'll be level 8 and all but naked. But if you give Hexxat (a neutral-evil vampire thief) the cloak, then she'll become available as a companion, either now or at the Copper Coronet later, and after being in your party for a few seconds, she'll give you Dragomir's Respite, a special Bag of Holding with a casket stuck inside.
To leave the tomb, you'll just need to return to the entrance and remove the Iron Rod from the slot (#1). This will cause the exit door (Exit A) to open again. If Hexxat is in your party, then she'll get hit by a ray of sunshine when you approach the exit, but she'll survive because of the cloak (even if she's not wearing it). But outside during the day, Hexxat will need to be wearing the cloak, or else the sunshine will drain her health until she dies, which will force her into her casket for a while.
Note: You'll find lots of Incomplete Skeletons and Skulls inside Dragomir's Tomb. They're not useful for anything, so don't bother picking them up.
Another Note: If you return to Burich (#4) after killing Dragomir (#5), then you won't get any new dialogue or a reward. Instead, Burich will probably just turn hostile and attack you.
1 - Slot
When you interact with the slot here, you'll learn that a cylinder could fit into it. You'll find the cylinder -- an Iron Rod -- with Burich (#4).
2 - Sarcophagus
Inside this sarcophagus, you'll find a Dagger +2.
3 - Sarcophagus
Inside this sarcophagus, you'll find a scroll of Protection from Undead.
4 - Burich
5 - Dragomir the Red
6 - Purple Energy Field
7 - Hexxat's Sarcophagus
Exits
  1. Exit to the Graveyard District.
  2. Sarcophagus passage.

Did we miss anything on this map? Is there something we didn't discover? Let us know!

A - Sordirskin's Horn Path
You now find yourself at the stone circles where you found Sordirskin's horn. Take the southeast exit.
B - Pond Path
You are now at the pond that Carynara told you about. You again find yourself fighting more Restless Undead. Take the southeast exit.
C - Pond Path
This path is exactly like the previous. Take the northeast exit.
D - Pond Path
Again this path is exactly like the previous two. Take the northwest exit.
E - Creek Path
This is the path that Carynara also told you about. You will find Restless Dead here also. Take the northwest exit.
F - Creek Path
This path is exactly like the previous. Take the northeast exit.
G - Creek Path
This path is again like the previous two. Rest and heal your party before you take the southeast exit.
H - Ghost Light Path
You are now at the path with the Ghost Lights. You will find Will O' Wisps, Witch Light, and a Death's Candle on this path. The Will O' Wisps will disappear and appear a short distance away when you hit them. They are immune to magic and will cause electrical damage. This battle is pretty tough. Use your healer and healing potions wisely. When you have defeated everything loot the tree. Return to the Hunter's Ghost through the west exit. You can now finish Kyosti's Ghost Quest.